By Logan Hosoda
Technical Details
Divinity: Original Sin is a co-op turn-based strategy RPG that was originally released for windows in June 2014 by Larian Studios, but later got an enhanced edition in October 2015 for all current gen consoles.The enhanced edition added a multitude of new features, voice acting being one of the greater ones. The game features split screen drop in/drop out co-op across all platforms, including PC, and features two fully customizable protagonists. For PC, you can even adjust the controller ui in the options to represent PS4 and Xbox One controllers, depending upon which you’re using, or even stick with the good old mouse and keyboard if that’s your preference. It allows for a maximum of two-players, and even encourages the use of two-players in the game.
Story
The story of Divinity is centered around the concept of “Source”. Source is basically the magical essence that creatures utilize in order to cast spells, or do various magical things, which is pretty much mana. In the story, source was too dangerous, and too unpredictable. An organization called the “Source Hunters” was formed to outlaw all source, and to hunt down, and eradicate all traces of sourcery. That’s where the two main protagonists come in. You have received orders to solve a murder that happened in a town called Cyseal, where a beloved town councilor was murdered, and source was suspected to be involved. You as the players, get to choose how you want to proceed.
Choices
Easily the greatest part of the game is the sheer amount of decision making that’s involved. Right off the bat, you get to choose what you want to do in the game. You can choose to go straight to the town, or start exploring, and doing whatever you want. Beyond that though, the game features incredible character interactions. Even the main protagonists can interact with each other, which honestly is an absolutely genius concept that completely solves the issue in co-op games when it comes to conflict of decisions. Instead of duking it out in real life, you’ll just talk it over in-game. If for any reason there is a disagreement, it forces the players to play a game of “rock, paper, scissors” to solve the argument. The little minigame is always fun, and creates a fair solution for each player involved.
Alignment
One of my favorite qualities that Divinity features is the lack of clear moral decisions. When I think of a modern day alignment system, I think of Mass Effect, or Dragon Age, where they very clearly indicate which decisions are good/bad, and how they will affect your overall alignment. I was never a fan of these systems, because there’s no moral grey area. If you wanted to be good or bad, it was really easy to do so. In Divinity, however, the whole concept of “good or bad” is replaced with various different qualities that your character will pick up over time, such as “obedient”, “loyal”, “heartless”, or “romantic” for example. The concept of a moral grey area is fully employed when you reach your first major quest, which is to solve the murder mystery. The entire time you’re solving the crime, you’ll flip flop constantly between which characters you may think did it or not. I personally found this whole experience to be so extraordinary, because it really showcases the fact that first impressions aren’t always accurate, those that seem trustworthy may not actually be trustworthy, and those that seem guilty may actually be the victim. You never know what you’re going to get, and you just might come to regret the decision you made, thinking that it was a good one. That is the power of grey morality.
Gameplay:
- Combat
In Divinity: Original Sin, the combat is a modern take on turn-based strategy. This may be a point where the game will lose interest for many that are only interesting in real time combat, but if you enjoy turn-based, this game takes it to the next level. The combat is hard, really hard. Everything factors into who will win, and who will die. You have to pay attention to the environment, your surrounding, what you can utilize, and how to utilize it. If you’re super nerdy and a fan of D&D (like myself), then this will feel really familiar. If you notice someone is standing on a puddle of water, you can electrify it to stun them, or freeze it, or do whatever you want with it if you have the skills. Certain environmental effects will change the entire course of a battle. For example, you can splash oil everywhere then set it on fire, creating a smokescreen and limiting the sight of all archers and mages, while also creating a field of fire. If you’re the type that loves to think of the most devious of strategies to win fights, then look no further, Divinity not only allows you to do it, but rewards you for doing it! In fact, sometimes it’s entirely necessary if you actually want to win some fights, because enemies come packed in with massive groups!
- General Gameplay
When you’re not in combat, you basically have the freedom to do as you please. When both players are together, you can share one screen to adventure together, and when you get too far apart, the screen will split, allowing the players to travel as far apart as they please and do things on their own. One major selling point for me, from a co-op standpoint, is the fact that both players exist, and are important in the universe. I’ve mentioned my pet peeve with the Fable games before, where the second player was an invisible henchman that isn’t even acknowledged in the game, which is a common trend when it comes to co-op RPG’s. As far as gameplay elements, you have the freedom to attack whatever you please, be it doors, chests, boxes, key characters in the game, you name it! You can also pick locks, pickpocket, sneak around, steal stuff, break into people’s houses, barter, persuade, intimidate, craft everything, and do just about anything else that you can think of! There is no shortage of things to do in this game, and coming from a guy that is usually only into good combat, I quite enjoy the gameplay outside of combat.
Conclusion
Divinity: Original Sin Enhanced Edition is well worth the praise that it has received. In my personal opinion, this game is not only amazing, but revolutionary. It takes the oldschool RPG genre, and pushes it to the next level with incredible modern day appeal, all without losing even an ounce of that vintage RPG feel. Even though I’m nowhere near being done with this game yet, I haven’t had an experience this good, and this captivating since the days I played Fable: The Lost Chapters. If you’re looking for not only an amazing RPG, but one that you can play with a friend, then you’re definitely going to want to check this game out! It’s a top-notch experience guaranteed!